Creative function

The Creative Function is the primary tool for implementing the goals of the Program function. While the Program function acts as a "shadow leader" that sets the task, the Creative function is the "formal face" that brings these goals to life.

This function is oriented toward interaction. Through it, a person seeks to demonstrate their abilities, intrigue others, and involve them in their activities.

Its operation is characterized by novelty, originality, and elements of play. Unlike the stable Program function, the Creative function is situational, spontaneous, and focused on the "here and now." It does not tolerate templates: it is important for the individual to improvise and even to take risks, pushing the situation to its peak.

The second function is capable of justifying any position and extracting benefit from any situation. It often provokes changes and may even create problems itself just to have the opportunity to masterfully resolve them. It is in this unpredictability and the overcoming of difficulties that a person finds a sense of excitement and thrill.

Examples of creating situations:

How to Determine a Type When It Doesn’t Manifest Through Its Creative and Leading Functions

Sometimes it is difficult to determine exactly what type is standing before you when that person is in a state of boredom or lethargy, wanting for nothing and showing no initiative. This happens to everyone when they find themselves in the wrong place at the wrong time. People want to be where they are needed—where they can operate through their leading functions.

If an ILI is asked to criticize a system that is already perfectly fine-tuned, they won’t find it interesting to take on. If an IEI enters a collective where everything is already harmonious and everyone is friendly, they will grow bored. A LSE might arrive to optimize production, only to find it running perfectly, and so on. When a person is bored, their sense of purpose fades and they sink into "hibernation"; this means there are no problems nearby that they actually want to solve.

Sometimes things go so far that Ethicians, out of boredom, begin creating conflicts out of thin air just so they can skillfully resolve them. Logicians may tear down what they logically built only to rebuild it from scratch, just to avoid dying of boredom.

This is why we always need people around us who will "throw" the right problems our way. Ethicians reconcile people, Logicians solve problems, Intuitives invent, and Sensors manifest ideas into reality. If you are bored—find the right people. If you are facing a dormant type, you must wake it up to discover who they truly are. At that point, you can begin experimenting with different information aspects.

Source: S. Ionkin

Information Elements in the Program Function

Creative Function in Function Blocks